I love horror games, but I associate a certain fatigue with them. They are, after all, typically designed to get your body in a very intense state of being. When Amnesia: The Dark Descent started whipping out the monster sequences, I could usually only play for an hour at a time before every part of my body compelled me to stop. I adore Little Nightmares 2, but that entire game feels like you’re sneaking around a government base, waiting for the moment in which you’re suddenly discovered and shot. If you wanted to boil down the design philosophy of these…


If you’re reading this, you might be a community owner, aspiring to be one, or are just plain curious. This advice might not necessarily be targeted at you, and may even read as pointlessly obvious, but believe me when I say that some well-meaning people need it. …


Six months ago, the soon-to-be Arrowhead team was watching a movie together. That movie was The Mist, a Frank Darabont adaptation of the Stephen King novella. You might know this book: It rather famously inspired the entire core base of what became the first Half-Life game. This is going somewhere — and is not a thinly-veiled request for you to go see and/or read The Mist, though you really should, and as blindly as you can — but bear with me. The Mist is about a clandestine science experiment that deposits alien creatures straight out of a 1950s pulp science…

The Tax Collector Man

Writing self-indulgently about video games and what they’ve meant to me, or others, along the way.

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